#include "stdafx.h"

#include <windows.h>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>

#include "ConsoleOutput.h"

#ifndef _USE_OLD_IOSTREAMS
	using namespace std;
#endif

#ifdef _DEBUG
void RedirectIOToConsole(){
	int hConHandle;
	long lStdHandle;
	CONSOLE_SCREEN_BUFFER_INFO coninfo;
	FILE *fp;
	
	// allocate a console for this app
	AllocConsole();

	// set the screen buffer to be big enough to let us scroll text
	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),

		&coninfo);

	coninfo.dwSize.Y = CONSOLE_IO_MAX_CONSOLE_LINES;

	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);

	// redirect unbuffered STDOUT to the console
	lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stdout = *fp;
	setvbuf( stdout, NULL, _IONBF, 0 );

	// redirect unbuffered STDIN to the console
	lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "r" );
	*stdin = *fp;
	setvbuf( stdin, NULL, _IONBF, 0 );
	
	// redirect unbuffered STDERR to the console
	lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stderr = *fp;
	setvbuf( stderr, NULL, _IONBF, 0 );

	// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well
	ios::sync_with_stdio(); ///<<<--- this is maybe the ONE AND ONLY line we need...

	//give a startup message
	cout<<CONSOLE_IO_OPEN_MESSAGE<<endl;
}

#endif